| Title | Quickinfo | Info |
|---|---|---|
| A Bale of Turtles - Standby | Reset at 4:00 a.m. | This is a daily quest, and you can re-attempt it when the cooldown resets. You can pick it up from the Eden Group mission board, or from <NAVI>[Knight Thibault]<INFO>alberta,210,120,0,101,0</INFO></NAVI> in Alberta. |
| A Bale of Turtles I | Defeat 10 Soliders and 10 Permeters | It is reported that someone was found inside the <NAVI>[Turtle Island Dungeon]<INFO>tur_dun02,148,264,0,101,0</INFO></NAVI>. Defeat Soliders and Permeters to ensure the safety of the people exploring the dungeon. |
| A Bale of Turtles II | Defeat 10 Freezers and 10 Heaters | It is reported that someone was found inside the <NAVI>[Turtle Island Dungeon]<INFO>tur_dun03,132,189,0,101,0</INFO></NAVI>. Defeat Freezers and Heaters to ensure the safety of the people exploring the dungeon. |
| Another Day of A Bale of Turtles I | Defeat 10 Soliders and 10 Permeters | In order to help the 2nd Legion Knights of <NAVI>[Turtle Island Dungeon]<INFO>tur_dun02,148,264,0,101,0</INFO></NAVI>, beat Soliders and Permeters. |
| Another Day of A Bale of Turtles II | Defeat 10 Freezers and 10 Heaters | In order to help the 2nd Knights of <NAVI>[Turtle Island Dungeon]<INFO>tur_dun03,132,189,0,101,0</INFO></NAVI>, defeat Freezers and Heaters. |
| Another Day of Investigate Turtle Island | Defeat 10 Dragon Tails and 10 Spring Rabbits | For the 2nd Legion Knights of <NAVI>[Turtle Island]<INFO>tur_dun01,157,39,0,101,0</INFO></NAVI>, defeat 10 Dragon Tails and 10 Spring Rabbits. |
| Investigate Turtle Island | Defeat 10 Dragon Tails and 10 Spring Rabbits | You won't be able to locate the lost knights anyway. Go to <NAVI>[Turtle Island]<INFO>tur_dun01,157,39,0,101,0</INFO></NAVI>, defeat Dragon Tails and Spring Rabbits, and then make a report. |
| Investigate Turtle Island - Standby | Reset at 4:00 a.m. | This is a daily quest, and you can re-attempt it when the cooldown resets. You can pick it up from the Eden Group mission board, or from <NAVI>[Knight Thibault]<INFO>alberta,210,120,0,101,0</INFO></NAVI> in Alberta. |
| Missing! Turtle Island Edition | Talk to the leader of the lost knights who vanished from Turtle Island | It seems there are some people inside the <NAVI>[Turtle Island Dungeon]<INFO>tur_dun03,132,189,0,101,0</INFO></NAVI>. Enter the dungeon and talk to the group's leader. |
| Townspeople's Trust | Reset at 4:00 a.m. | The village wants you to defeat Dragon Tail and Spring Rabbit. Once the cooldown resets, the quest can be picked up again from the Eden Group mission board, or from <NAVI>[Knight Thibault]<INFO>alberta,210,120,0,101,0</INFO></NAVI> in Alberta. |
| Townspeople's Trust | Reset at 4:00 a.m. | The village has requested you to defeat turtles. Once the cooldown resets, the quest can be picked up again from the Eden Group mission board, or from <NAVI>[Knight Thibault]<INFO>alberta,210,120,0,101,0</INFO></NAVI> in Alberta. |
| Title | Quickinfo | Info |
|---|---|---|
| A Bale of Turtles - Standby | Reset at 4:00 a.m. | This is a daily quest, and you can re-attempt it when the cooldown resets. You can pick it up from the Eden Group mission board, or from <NAVI>[Knight Thibault]<INFO>alberta,210,120,0,101,0</INFO></NAVI> in Alberta. |
| A Bale of Turtles I | Defeat 10 Soliders and 10 Permeters | It is reported that someone was found inside the <NAVI>[Turtle Island Dungeon]<INFO>tur_dun02,148,264,0,101,0</INFO></NAVI>. Defeat Soliders and Permeters to ensure the safety of the people exploring the dungeon. |
| A Bale of Turtles II | Defeat 10 Freezers and 10 Heaters | It is reported that someone was found inside the <NAVI>[Turtle Island Dungeon]<INFO>tur_dun03,132,189,0,101,0</INFO></NAVI>. Defeat Freezers and Heaters to ensure the safety of the people exploring the dungeon. |
| A Firm Decision | Talk to Knight Thibault | Go back to <NAVI>[Knight Thibault]<INFO>alberta,210,120,0,101,0</INFO></NAVI> and tell him about the firm decision taken by the knights?leader. |
| Another Day of A Bale of Turtles I | Defeat 10 Soliders and 10 Permeters | In order to help the 2nd Legion Knights of <NAVI>[Turtle Island Dungeon]<INFO>tur_dun02,148,264,0,101,0</INFO></NAVI>, beat Soliders and Permeters. |
| Another Day of A Bale of Turtles II | Defeat 10 Freezers and 10 Heaters | In order to help the 2nd Knights of <NAVI>[Turtle Island Dungeon]<INFO>tur_dun03,132,189,0,101,0</INFO></NAVI>, defeat Freezers and Heaters. |
| Another Day of Investigate Turtle Island | Defeat 10 Dragon Tails and 10 Spring Rabbits | For the 2nd Legion Knights of <NAVI>[Turtle Island]<INFO>tur_dun01,157,39,0,101,0</INFO></NAVI>, defeat 10 Dragon Tails and 10 Spring Rabbits. |
| Investigate Turtle Island | Defeat 10 Dragon Tails and 10 Spring Rabbits | You won't be able to locate the lost knights anyway. Go to <NAVI>[Turtle Island]<INFO>tur_dun01,157,39,0,101,0</INFO></NAVI>, defeat Dragon Tails and Spring Rabbits, and then make a report. |
| Investigate Turtle Island - Standby | Reset at 4:00 a.m. | This is a daily quest, and you can re-attempt it when the cooldown resets. You can pick it up from the Eden Group mission board, or from <NAVI>[Knight Thibault]<INFO>alberta,210,120,0,101,0</INFO></NAVI> in Alberta. |