| Title | Quickinfo | Info |
|---|---|---|
| Bonus EXP! | You're now friends with the villagers! | |
| Bonus EXP! | You're now friends with the villagers! | |
| Bonus EXP! | You're now friends with the villagers! | |
| Bonus EXP! | You're now friends with the villagers! | |
| Clock Tower 1F Cleanup | Defeat Rideword, Punk | The Al De Baran Clock Tower Manager <NAVI>[Cerdin]<INFO>aldebaran,143,132,0,101,0</INFO></NAVI> wants you to defeat ^4d4dffRideword^000000 and Dust ^4d4dffPunks^000000 in the <NAVI>[Clock Tower 1F]<INFO>c_tower1,200,192,0,101,0</INFO></NAVI> to facilitate his cleaning work. |
| Clock Tower 1F Cleanup - Standby | Reset at 4:00 a.m. | This is a daily quest, and you can re-attempt it once the cooldown resets. It can be obtained from the Eden Group mission board, or from <NAVI>[Cerdin]<INFO>aldebaran,143,132,0,101,0</INFO></NAVI> the Clock Tower Manager in Al De Baran. |
| Laughter from the Basement | Defeat Bathory | There is an underground dungeon in Al De Baran connected to the <NAVI>[Basement of the Clock Tower]<INFO>alde_dun04,80,265,0,101,0</INFO></NAVI>. The witch's laughter from the dungeon is tormenting <NAVI>[Cerdin]<INFO>aldebaran,143,132,0,101,0</INFO></NAVI>. He wants you to defeat the witch. |
| Laughter from the Basement - Standby | Reset at 4:00 a.m. | This is a daily quest, and you can re-attempt it once the cooldown resets. It can be taken up from the Eden Group mission board, or from <NAVI>[Cerdin]<INFO>aldebaran,143,132,0,101,0</INFO></NAVI> the Clock Tower Manager in Al De Baran. |
| Living, Moving Clocks I | Defeat Clock | There are small, living clocks in the Clock Tower. The Clock Tower Manager <NAVI>[Cerdin]<INFO>aldebaran,143,132,0,101,0</INFO></NAVI> has requested you to defeat the clocks that have forgotten that they are supposed to be just clocks. Clocks usually appear in the <NAVI>[Clock Tower 2F]<INFO>c_tower2,263,26,0,101,0</INFO></NAVI>. |
| Living, Moving Clocks I - Standby | Reset at 4:00 a.m. | This is a daily quest, and you can re-attempt it once the cooldown resets. It can be taken up from the Eden Group mission board, or from <NAVI>[Cerdin]<INFO>aldebaran,143,132,0,101,0</INFO></NAVI> the Clock Tower Manager in Al De Baran. |
| Living, Moving Clocks II | Defeat Alarm | There is another moving clock apart from the small ones. This one is more annoying than the others because its alarm keeps going off all day. You must stop the annoying alarm clock. Alarm usually appears on <NAVI>[Clock Tower 3F]<INFO>c_tower3,66,145,0,101,0</INFO></NAVI>. |
| Living, Moving Clocks II - Standby | Reset at 4:00 a.m. | This is a daily quest, and you can re-attempt it once the cooldown resets. It can be taken up from the Eden Group mission board, or from <NAVI>[Cerdin]<INFO>aldebaran,143,132,0,101,0</INFO></NAVI> the Clock Tower Manager in Al De Baran. |
| Title | Quickinfo | Info |
|---|---|---|
| Bonus EXP! | You're now friends with the villagers! | |
| Bonus EXP! | You're now friends with the villagers! | |
| Bonus EXP! | You're now friends with the villagers! | |
| Bonus EXP! | You're now friends with the villagers! | |
| Clock Tower 1F Cleanup | Defeat Rideword, Punk | The Al De Baran Clock Tower Manager <NAVI>[Cerdin]<INFO>aldebaran,143,132,0,101,0</INFO></NAVI> wants you to defeat ^4d4dffRideword^000000 and Dust ^4d4dffPunks^000000 in the <NAVI>[Clock Tower 1F]<INFO>c_tower1,200,192,0,101,0</INFO></NAVI> to facilitate his cleaning work. |
| Clock Tower 1F Cleanup - Standby | Reset at 4:00 a.m. | This is a daily quest, and you can re-attempt it once the cooldown resets. It can be obtained from the Eden Group mission board, or from <NAVI>[Cerdin]<INFO>aldebaran,143,132,0,101,0</INFO></NAVI> the Clock Tower Manager in Al De Baran. |
| Laughter from the Basement | Defeat Bathory | There is an underground dungeon in Al De Baran connected to the <NAVI>[Basement of the Clock Tower]<INFO>alde_dun04,80,265,0,101,0</INFO></NAVI>. The witch's laughter from the dungeon is tormenting <NAVI>[Cerdin]<INFO>aldebaran,143,132,0,101,0</INFO></NAVI>. He wants you to defeat the witch. |
| Laughter from the Basement - Standby | Reset at 4:00 a.m. | This is a daily quest, and you can re-attempt it once the cooldown resets. It can be taken up from the Eden Group mission board, or from <NAVI>[Cerdin]<INFO>aldebaran,143,132,0,101,0</INFO></NAVI> the Clock Tower Manager in Al De Baran. |
| Living, Moving Clocks I | Defeat Clock | There are small, living clocks in the Clock Tower. The Clock Tower Manager <NAVI>[Cerdin]<INFO>aldebaran,143,132,0,101,0</INFO></NAVI> has requested you to defeat the clocks that have forgotten that they are supposed to be just clocks. Clocks usually appear in the <NAVI>[Clock Tower 2F]<INFO>c_tower2,263,26,0,101,0</INFO></NAVI>. |
| Living, Moving Clocks I - Standby | Reset at 4:00 a.m. | This is a daily quest, and you can re-attempt it once the cooldown resets. It can be taken up from the Eden Group mission board, or from <NAVI>[Cerdin]<INFO>aldebaran,143,132,0,101,0</INFO></NAVI> the Clock Tower Manager in Al De Baran. |
| Living, Moving Clocks II | Defeat Alarm | There is another moving clock apart from the small ones. This one is more annoying than the others because its alarm keeps going off all day. You must stop the annoying alarm clock. Alarm usually appears on <NAVI>[Clock Tower 3F]<INFO>c_tower3,66,145,0,101,0</INFO></NAVI>. |
| Living, Moving Clocks II - Standby | Reset at 4:00 a.m. | This is a daily quest, and you can re-attempt it once the cooldown resets. It can be taken up from the Eden Group mission board, or from <NAVI>[Cerdin]<INFO>aldebaran,143,132,0,101,0</INFO></NAVI> the Clock Tower Manager in Al De Baran. |