Mob Scarf
28502 Mob_Scarf
A scarf worn during a revolt. It gives the user the courage they need to never yield to anyone!
Enables Level 2 Spell Breaker.
Set Bonus
Glasses or Sunglasses
Mob Scarf
Max HP + 5% for every combined sum of 80 base Agi and Vit.
Atk + 6% for every combined sum of 80 base Str and Luk.
Matk + 120 for every combined sum of 80 base Int and Dex.
Crit + 5 for every combined sum of 80 base Str and Luk.
Aspd + 5% for every combined sum of 80 base Agi and Vit.
Reduces the variable casting time of skills by 3% for every combined sum of 80 base Int and Dex.
Increases critical damage on targets by 10% for every combined sum of 80 base Str and Luk.
Reduces damage taken from Demi-Human race enemies by 2%.
Reduces damage taken from Demi-Human race enemies by an additional 2% for every combined sum of 80 base Agi and Vit.
Increases the recovery rate of recovery skills by 10% for every combined sum of 80 base Int and Dex.
Class: Headgear
Position: Lower
Defense: 0
Weight: 10
Required Level: 100
Required Jobs: All Jobs
Item actions
Drop
Trade
Store
Cart
Sell
Mail
Auction
Guild
Item information
| Sell price | 20 z |
| Buy price | 20 z |
| Weight | 10 |
| Type | Armor |
| Sub Type | Headgear |
| Added | 2018-05-29 |
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Scripts
These information ignore any conditions. If an effect required an item upgrade it will just be displayed.
No sources recorded.
Mob_Sunglasses
- Function #101: 0, Target, (temp, *, 6)
- Function #101: 1, Target, (temp, *, 6)
- Function #101: 2, Target, (temp, *, 6)
- Function #17: User, VAR_CRITICALSUCCESSVALUE, (temp, *, 50)
- Function #35: Target, (temp, *, 10)
- Function #17: User, VAR_ATTMPOWER, (temp1, *, 120)
- Function #63: (temp1, *, 3)
- Function #400: (temp1, *, 10)
- Function #17: User, VAR_PLUSASPDPERCENT, (temp2, *, 5)
- Function #17: User, VAR_MAXHPPERCENT, (temp2, *, 5)
- Reduce damage taken from <span class="item-script-tag">Human Player</span> monsters by <span class="item-script-tag">((temp2</span>
- Reduce damage taken from <span class="item-script-tag">Demi-Human</span> monsters by <span class="item-script-tag">((temp2</span>
Mob_Sunglasses_
- Function #101: 0, Target, (temp, *, 6)
- Function #101: 1, Target, (temp, *, 6)
- Function #101: 2, Target, (temp, *, 6)
- Function #17: User, VAR_CRITICALSUCCESSVALUE, (temp, *, 50)
- Function #35: Target, (temp, *, 10)
- Function #17: User, VAR_ATTMPOWER, (temp1, *, 120)
- Function #63: (temp1, *, 3)
- Function #400: (temp1, *, 10)
- Function #17: User, VAR_PLUSASPDPERCENT, (temp2, *, 5)
- Function #17: User, VAR_MAXHPPERCENT, (temp2, *, 5)
- Reduce damage taken from <span class="item-script-tag">Human Player</span> monsters by <span class="item-script-tag">((temp2</span>
- Reduce damage taken from <span class="item-script-tag">Demi-Human</span> monsters by <span class="item-script-tag">((temp2</span>
Mob_Glasses
- Function #101: 0, Target, (temp, *, 6)
- Function #101: 1, Target, (temp, *, 6)
- Function #101: 2, Target, (temp, *, 6)
- Function #17: User, VAR_CRITICALSUCCESSVALUE, (temp, *, 50)
- Function #35: Target, (temp, *, 10)
- Function #17: User, VAR_ATTMPOWER, (temp1, *, 120)
- Function #63: (temp1, *, 3)
- Function #400: (temp1, *, 10)
- Function #17: User, VAR_PLUSASPDPERCENT, (temp2, *, 5)
- Function #17: User, VAR_MAXHPPERCENT, (temp2, *, 5)
- Reduce damage taken from <span class="item-script-tag">Human Player</span> monsters by <span class="item-script-tag">((temp2</span>
- Reduce damage taken from <span class="item-script-tag">Demi-Human</span> monsters by <span class="item-script-tag">((temp2</span>
Mob_Glasses_
- Function #101: 0, Target, (temp, *, 6)
- Function #101: 1, Target, (temp, *, 6)
- Function #101: 2, Target, (temp, *, 6)
- Function #17: User, VAR_CRITICALSUCCESSVALUE, (temp, *, 50)
- Function #35: Target, (temp, *, 10)
- Function #17: User, VAR_ATTMPOWER, (temp1, *, 120)
- Function #63: (temp1, *, 3)
- Function #400: (temp1, *, 10)
- Function #17: User, VAR_PLUSASPDPERCENT, (temp2, *, 5)
- Function #17: User, VAR_MAXHPPERCENT, (temp2, *, 5)
- Reduce damage taken from <span class="item-script-tag">Human Player</span> monsters by <span class="item-script-tag">(temp2</span>
- Reduce damage taken from <span class="item-script-tag">Doram Player</span> monsters by <span class="item-script-tag">(temp2</span>
| Box / Package | Chance | Refine | Random Enchant |
|---|---|---|---|
| natural_random | |||
| Overseas Care Package Remix I | 0,01% | ||
| Insecticide Shoes Shadow Box | 0,01% | ||
| Overseas Care Package VII | 0,01% | ||
| random1 | |||
| Overseas Care Package Remix I | 99,99% | ||
| Overseas Care Package VII | 99,99% | ||
No change history.
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