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Heretic Swordman Boots [1]
470451 Stray_Swordman_US

Shoes of a swordsman wandering in search of his path.
------------------------
MDEF +10

Indestructible in battle.

All basic stats +15.

All trait stats +15.

MHP +20%, MSP +20%.
------------------------
For every 20 Base Levels, ATK +70 and MATK +70.
------------------------
For every 2 refine levels, Genesis Ray and Ignition Break damage +30%.
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For every 3 refine levels, POW +5, SPL +5, WIS +5.
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When refined to +11 or higher, reduces Genesis Ray and Ignition Break cooldown by 2 seconds.
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When refined to +12 or higher, Genesis Ray and Ignition Break damage +70%, enables Energy Coat Lv.1.
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When refined to +13 or higher, Cross Rain and Hack and Slash damage +70%, Fixed Casting Time -1 second.
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When refined to +14 or higher, POW +20, SPL +20, After Cast Delay -30%.
------------------------
When refined to +15 or higher, physical and magic damage against all property enemies +50%.
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Set Bonus:
Heretic Swordman Boots [1]
Blut Hase Card

S.MATK +15,
Cross Rain damage +50%,
reduces Cross Rain cooldown by 2 seconds.
------------------------
Set Bonus:
Heretic Swordman Boots [1]
Hyper Death Card

P.ATK +15,
Hack and Slash damage +50%,
reduces Hack and Slash cooldown by 0.5 seconds.
------------------------
Set Bonus:
Heretic Swordman Boots [1]
Midnight Blut Hase Card

S.MATK +30, SPL +30,
Cross Rain damage +100%,
reduces Cross Rain cooldown by 2 seconds.
------------------------
Set Bonus:
Heretic Swordman Boots [1]
Midnight Ifodes Card

P.ATK +30, POW +30,
Hack and Slash damage +100%,
reduces Hack and Slash cooldown by 0.5 seconds.
------------------------
Set Bonus:
Heretic Swordman Boots [1]
Weakened Fenrir Card

P.ATK +15, S.MATK +15,
After Cast Delay -15%,
Physical and magic damage to all size enemies +15%.
------------------------
[Grade Bonus]
[Grade D] When equipped by Imperial Guard, enables Hack and Slash Lv.10. When equipped by Dragon Knight, enables Cross Rain Lv.10.
[Grade C] When using Energy Coat, STR +100, INT +100, and Movement Speed increases for 10 seconds.
[Grade B] Physical and magic damage against all race enemies +25%.
[Grade A] Grants permanent Endure status.
------------------------
Type: Shoes
Def: 50
Weight: 30
Armor Level: 2
Required Level: 100
Jobs: Swordman Classes

Item information

Sell price -
Weight 30
Type Armor
Subtype Shoes
Location Shoes
Can be dropped by player yes
Can be traded to another player yes
Can be placed in storage yes
Can be placed in Cart yes
Can be sold to NPC no
Can be send via mail no
Can be sold as an auction no
Can be placed in guild storage no
Added 2026-06-23

Be aware: Sets may not be active on every server! If known, there will be a note.

Name Items Notes Scripts
300186_470451 import from EquipmentProp
300184_470451 import from EquipmentProp
27258_470451 import from EquipmentProp
27256_470451 import from EquipmentProp
4557_470451 import from EquipmentProp

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Date Field Old New
2026-06-23 22:40 itemLevel 2
2026-06-23 22:40 weight 30
2026-06-23 22:40 identifiedDisplayName Heretic Swordman Boots
2026-06-23 22:40 identifiedDescriptionName Shoes of a swordsman wandering in search of his path.
------------------------
MDEF +10

Indestructible in battle.

All basic stats +15.

All trait stats +15.

MHP +20%, MSP +20%.
------------------------
For every 20 Base Levels, ATK +70 and MATK +70.
------------------------
For every 2 refine levels, Genesis Ray and Ignition Break damage +30%.
------------------------
For every 3 refine levels, POW +5, SPL +5, WIS +5.
------------------------
When refined to +11 or higher, reduces Genesis Ray and Ignition Break cooldown by 2 seconds.
------------------------
When refined to +12 or higher, Genesis Ray and Ignition Break damage +70%, enables Energy Coat Lv.1.
------------------------
When refined to +13 or higher, Cross Rain and Hack and Slash damage +70%, Fixed Casting Time -1 second.
------------------------
When refined to +14 or higher, POW +20, SPL +20, After Cast Delay -30%.
------------------------
When refined to +15 or higher, physical and magic damage against all property enemies +50%.
------------------------
Set Bonus:
Heretic Swordman Boots [1]
Blut Hase Card

S.MATK +15,
Cross Rain damage +50%,
reduces Cross Rain cooldown by 2 seconds.
------------------------
Set Bonus:
Heretic Swordman Boots [1]
Hyper Death Card

P.ATK +15,
Hack and Slash damage +50%,
reduces Hack and Slash cooldown by 0.5 seconds.
------------------------
Set Bonus:
Heretic Swordman Boots [1]
Midnight Blut Hase Card

S.MATK +30, SPL +30,
Cross Rain damage +100%,
reduces Cross Rain cooldown by 2 seconds.
------------------------
Set Bonus:
Heretic Swordman Boots [1]
Midnight Ifodes Card

P.ATK +30, POW +30,
Hack and Slash damage +100%,
reduces Hack and Slash cooldown by 0.5 seconds.
------------------------
Set Bonus:
Heretic Swordman Boots [1]
Weakened Fenrir Card

P.ATK +15, S.MATK +15,
After Cast Delay -15%,
Physical and magic damage to all size enemies +15%.
------------------------
[Grade Bonus]
[Grade D] When equipped by Imperial Guard, enables Hack and Slash Lv.10. When equipped by Dragon Knight, enables Cross Rain Lv.10.
[Grade C] When using Energy Coat, STR +100, INT +100, and Movement Speed increases for 10 seconds.
[Grade B] Physical and magic damage against all race enemies +25%.
[Grade A] Grants permanent Endure status.
------------------------
Type: Shoes
Def: 50
Weight: 30
Armor Level: 2
Required Level: 100
Jobs: Swordman Classes
2026-06-23 22:40 identifiedResourceName Dimension_H_Boots
2026-06-23 22:40 unidentifiedDisplayName Boots
2026-06-23 22:40 unidentifiedDescriptionName Unidentified item, please use [Magnifier] to identify.
2026-06-23 22:40 unidentifiedResourceName 부츠
Ghostring Card 1 obtained.