Basic Info | ||
---|---|---|
3896 | Lv. 160 | |
Demon | Small | Wind 2 |
Primary stats | ||
180 STR | 161 AGI | 60 VIT |
44 INT | 214 DEX | 30 LUK |
Secondary stats | ||
592,508 Health | 369 Def | 82 MDef |
2 Range | 2,779 - 3,998 Attack | 489 - 734 MATK |
521 Req. Hit | 544 Req. Flee | |
0 Res (-0.00%) | 0 Mres (-0.00%) | |
Misc | ||
5.00 Speed (cells/sec) | ||
1.28 Aspd (attacks/sec) |
Basic Info | ||
---|---|---|
3896 | Lv. 160 | |
Demon | Small | Wind 2 |
Primary stats | ||
180 STR | 161 AGI | 60 VIT |
44 INT | 214 DEX | 30 LUK |
Secondary stats | ||
592,508 Health | 369 Def | 82 MDef |
2 Range | 2,779 - 3,998 Attack | 489 - 734 MATK |
521 Req. Hit | 544 Req. Flee | |
0 Res (-0.00%) | 0 Mres (-0.00%) | |
Misc | ||
5.00 Speed (cells/sec) | ||
1.28 Aspd (attacks/sec) |
Neutral | 100% |
Water | 80% |
Earth | 175% |
Fire | 100% |
Wind | 0% |
Poison | 150% |
Holy | 100% |
Dark | 100% |
Ghost | 100% |
Undead | 100% |
Aggressive | Assist | Looter | Change target | Change target on attack | Immobile | Cast sensor | Normal |
Id | Name | Enchant | Type | Subtype | Sell price | Drop chance |
---|
Id | Name | Enchant | Type | Subtype | Sell price | Drop chance |
---|
Level >= | % | Exp | Job Exp |
---|---|---|---|
144 | 40 | 0 | 0 |
145 | 115 | 0 | 0 |
146 | 120 | 0 | 0 |
147 | 125 | 0 | 0 |
148 | 130 | 0 | 0 |
149 | 135 | 0 | 0 |
150 | 140 | 0 | 0 |
151 | 135 | 0 | 0 |
152 | 130 | 0 | 0 |
153 | 125 | 0 | 0 |
154 | 120 | 0 | 0 |
155 | 115 | 0 | 0 |
156 | 110 | 0 | 0 |
157 | 105 | 0 | 0 |
160 | 100 | 0 | 0 |
161 | 100 | 0 | 0 |
166 | 95 | 0 | 0 |
171 | 90 | 0 | 0 |
176 | 85 | 0 | 0 |
181 | 60 | 0 | 0 |
186 | 35 | 0 | 0 |
191 | 10 | 0 | 0 |
Name | Interruptable | State | Level | CHANCE | Casttime | Delay | Condition |
---|---|---|---|---|---|---|---|
![]() |
yes | Idling | 1 | 100% | instant | none | If monster can't reach player who damaged it. |
![]() |
no | Chasing | 1 | 20% | 0.5 sec | 5 sec | |
![]() |
no | Attacking | 10 | 10% | 0.8 sec | 5 sec | |
![]() |
yes | Attacking | 1 | 20% | instant | 5 sec | |
![]() |
no | Attacking | 5 | 15% | 0.5 sec | 5 sec | |
![]() |
no | Attacking | 1 | 15% | 0.7 sec | 5 sec | |
![]() |
no | Attacking | 1 | 100% | 0.5 sec | 10 min | If the monster's health drops below 10%. |
Name | Interruptable | State | Level | CHANCE | Casttime | Delay | Condition |
---|---|---|---|---|---|---|---|
![]() |
yes | Idling | 1 | 100% | instant | none | If monster can't reach player who damaged it. |
![]() |
no | Chasing | 1 | 20% | 0.5 sec | 5 sec | |
![]() |
no | Attacking | 10 | 10% | 0.8 sec | 5 sec | |
![]() |
yes | Attacking | 1 | 20% | instant | 5 sec | |
![]() |
no | Attacking | 5 | 15% | 0.5 sec | 5 sec | |
![]() |
no | Attacking | 1 | 15% | 0.7 sec | 5 sec | |
![]() |
no | Attacking | 1 | 100% | 0.5 sec | 10 min | If the monster's health drops below 10%. |
Play | Name |
---|---|
assulter_attack.wav | |
assulter_die.wav | |
assulter_move.wav |
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