국왕 슈미츠의 제복 [1]
15388 Schmidt_Suits
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Armor
Armor
국왕 슈미츠가 사용하던 제복.
파괴 불가.
중형, 대형 적에게 주는 물리/마법 데미지 10% 증가.
7제련 시, 화속성, 암속성 적에게 주는 물리/마법 데미지 10% 증가.
9제련 시, 용족, 무형 몬스터에게 받는 물리 데미지 15% 감소.
11제련 시, 중형, 대형 적에게 받는 물리/마법 데미지 10% 감소.
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국왕 슈미츠의 망토와 함께 장착 시,
MHP + 5%, MSP + 5%.
국왕 슈미츠의 제복과 국왕 슈미츠의 망토의 제련도 합이 22 이상인 경우,
글로벌 쿨타임 15% 감소.
계열 : 갑옷 방어 : 150
무게 : 90
방어구 레벨 : 1
요구 레벨 : 130
장착 : 전 직업
Item actions
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Guild
Item information
| Sell price | 20 z |
| Buy price | 20 z |
| Weight | 90 |
| Type | Armor |
| Sub Type | Armor |
| Added | 2020-04-01 |
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Scripts
These information ignore any conditions. If an effect required an item upgrade it will just be displayed.
No sources recorded.
Schmidt_Suits_Manteau
- Function #17: User, VAR_MAXHPPERCENT, 5
- Function #17: User, VAR_MAXSPPERCENT, 5
- Function #408: 15
Schmidt_Suit_Str
- Function #17: User, VAR_ATTPOWER, 25
- Function #17: User, VAR_HITSUCCESSVALUE, 10
Schmidt_Suit_Vit
- Function #17: User, VAR_MAXHPPERCENT, 5
- Function #408: 5
Schmidt_Suit_Int
- Function #17: User, VAR_ATTMPOWER, 25
- Function #63: 8
Schmidt_Suit_Agi
- Function #17: User, VAR_PLUSASPDPERCENT, 3
- Function #17: User, VAR_CRITICALSUCCESSVALUE, 70
Schmidt_Suit_Dex
- Function #17: User, VAR_PLUSASPD, 1
- Function #51: Target, 3
Schmidt_Suit_Luk
- Function #17: User, VAR_ATKPERCENT, 5
- Function #35: Target, 3
GHC_WeaponCombi_1
- Increase damage dealt to a <span class="item-script-tag">Target</span> property by <span class="item-script-tag">PROPERTY_Saint</span>
- Increase damage dealt to a <span class="item-script-tag">Target</span> property by <span class="item-script-tag">PROPERTY_Undead</span>
- Function #17: User, VAR_ATTPOWER, 30
- Function #428: COMBIITEM_GHC_WeaponCombi_1, 30, 10
GHC_WeaponCombi_10
- Increase damage dealt to a <span class="item-script-tag">Target</span> property by <span class="item-script-tag">PROPERTY_Saint</span>
- Increase damage dealt to a <span class="item-script-tag">Target</span> property by <span class="item-script-tag">PROPERTY_Undead</span>
GHC_WeaponCombi_11
- Increase damage dealt to a <span class="item-script-tag">Target</span> property by <span class="item-script-tag">PROPERTY_Saint</span>
- Increase damage dealt to a <span class="item-script-tag">Target</span> property by <span class="item-script-tag">PROPERTY_Undead</span>
- Function #17: User, VAR_ATTPOWER, 30
- Function #428: COMBIITEM_GHC_WeaponCombi_11, 30, 10
GHC_WeaponCombi_12
- Function #689: Target, PROPERTY_Saint, 20
- Function #689: Target, PROPERTY_Undead, 20
- Function #17: User, VAR_ATTMPOWER, 30
- Function #430: COMBIITEM_GHC_WeaponCombi_12, 30, 10
GHC_WeaponCombi_13
- Function #689: Target, PROPERTY_Saint, 20
- Function #689: Target, PROPERTY_Undead, 20
- Function #17: User, VAR_ATTMPOWER, 30
- Function #430: COMBIITEM_GHC_WeaponCombi_13, 30, 10
GHC_WeaponCombi_14
- Function #689: Target, PROPERTY_Saint, 20
- Function #689: Target, PROPERTY_Undead, 20
- Function #17: User, VAR_ATTMPOWER, 30
- Function #430: COMBIITEM_GHC_WeaponCombi_14, 30, 10
GHC_WeaponCombi_15
- Increase damage dealt to a <span class="item-script-tag">Target</span> property by <span class="item-script-tag">PROPERTY_Saint</span>
- Increase damage dealt to a <span class="item-script-tag">Target</span> property by <span class="item-script-tag">PROPERTY_Undead</span>
- Function #17: User, VAR_ATTPOWER, 30
- Function #428: COMBIITEM_GHC_WeaponCombi_15, 30, 10
GHC_WeaponCombi_16
- Function #689: Target, PROPERTY_Saint, 20
- Function #689: Target, PROPERTY_Undead, 20
- Function #17: User, VAR_ATTMPOWER, 30
- Function #430: COMBIITEM_GHC_WeaponCombi_16, 30, 10
GHC_WeaponCombi_17
- Function #689: Target, PROPERTY_Saint, 20
- Function #689: Target, PROPERTY_Undead, 20
- Function #17: User, VAR_ATTMPOWER, 30
- Function #430: COMBIITEM_GHC_WeaponCombi_17, 30, 10
GHC_WeaponCombi_18
- Function #689: Target, PROPERTY_Saint, 20
- Function #689: Target, PROPERTY_Undead, 20
- Function #17: User, VAR_ATTMPOWER, 30
- Function #430: COMBIITEM_GHC_WeaponCombi_18, 30, 10
GHC_WeaponCombi_19
- Function #689: Target, PROPERTY_Saint, 20
- Function #689: Target, PROPERTY_Undead, 20
- Function #17: User, VAR_ATTMPOWER, 30
- Function #430: COMBIITEM_GHC_WeaponCombi_19, 30, 10
GHC_WeaponCombi_2
- Increase damage dealt to a <span class="item-script-tag">Target</span> property by <span class="item-script-tag">PROPERTY_Saint</span>
- Increase damage dealt to a <span class="item-script-tag">Target</span> property by <span class="item-script-tag">PROPERTY_Undead</span>
- Function #17: User, VAR_ATTPOWER, 30
- Function #428: COMBIITEM_GHC_WeaponCombi_2, 30, 10
GHC_WeaponCombi_3
- Increase damage dealt to a <span class="item-script-tag">Target</span> property by <span class="item-script-tag">PROPERTY_Saint</span>
- Increase damage dealt to a <span class="item-script-tag">Target</span> property by <span class="item-script-tag">PROPERTY_Undead</span>
- Function #689: Target, PROPERTY_Saint, 20
- Function #689: Target, PROPERTY_Undead, 20
- Function #428: COMBIITEM_GHC_WeaponCombi_3, 30, 10
- Function #430: COMBIITEM_GHC_WeaponCombi_3, 30, 10
GHC_WeaponCombi_4
- Increase damage dealt to a <span class="item-script-tag">Target</span> property by <span class="item-script-tag">PROPERTY_Saint</span>
- Increase damage dealt to a <span class="item-script-tag">Target</span> property by <span class="item-script-tag">PROPERTY_Undead</span>
- Function #17: User, VAR_ATTPOWER, 30
- Function #428: COMBIITEM_GHC_WeaponCombi_4, 30, 10
GHC_WeaponCombi_5
- Increase damage dealt to a <span class="item-script-tag">Target</span> property by <span class="item-script-tag">PROPERTY_Saint</span>
- Increase damage dealt to a <span class="item-script-tag">Target</span> property by <span class="item-script-tag">PROPERTY_Undead</span>
- Function #17: User, VAR_ATTPOWER, 30
- Function #428: COMBIITEM_GHC_WeaponCombi_5, 30, 10
GHC_WeaponCombi_6
- Increase damage dealt to a <span class="item-script-tag">Target</span> property by <span class="item-script-tag">PROPERTY_Saint</span>
- Increase damage dealt to a <span class="item-script-tag">Target</span> property by <span class="item-script-tag">PROPERTY_Undead</span>
- Function #17: User, VAR_ATTPOWER, 30
- Function #428: COMBIITEM_GHC_WeaponCombi_6, 30, 10
GHC_WeaponCombi_7
- Increase damage dealt to a <span class="item-script-tag">Target</span> property by <span class="item-script-tag">PROPERTY_Saint</span>
- Increase damage dealt to a <span class="item-script-tag">Target</span> property by <span class="item-script-tag">PROPERTY_Undead</span>
- Function #17: User, VAR_ATTPOWER, 30
- Function #428: COMBIITEM_GHC_WeaponCombi_7, 30, 10
GHC_WeaponCombi_8
- Increase damage dealt to a <span class="item-script-tag">Target</span> property by <span class="item-script-tag">PROPERTY_Saint</span>
- Increase damage dealt to a <span class="item-script-tag">Target</span> property by <span class="item-script-tag">PROPERTY_Undead</span>
- Function #17: User, VAR_ATTPOWER, 30
- Function #428: COMBIITEM_GHC_WeaponCombi_8, 30, 10
GHC_WeaponCombi_9
- Function #17: User, VAR_ATTPOWER, 30
- Function #428: COMBIITEM_GHC_WeaponCombi_9, 30, 10
GHC_WeaponCombi_20
- Increase damage dealt to a <span class="item-script-tag">Target</span> property by <span class="item-script-tag">PROPERTY_Saint</span>
- Increase damage dealt to a <span class="item-script-tag">Target</span> property by <span class="item-script-tag">PROPERTY_Undead</span>
- Function #17: User, VAR_ATTPOWER, 30
- Function #428: COMBIITEM_GHC_WeaponCombi_20, 30, 10
GHC_WeaponCombi_21
- Increase damage dealt to a <span class="item-script-tag">Target</span> property by <span class="item-script-tag">PROPERTY_Saint</span>
- Increase damage dealt to a <span class="item-script-tag">Target</span> property by <span class="item-script-tag">PROPERTY_Undead</span>
- Function #17: User, VAR_ATTPOWER, 30
- Function #428: COMBIITEM_GHC_WeaponCombi_21, 30, 10
GHC_WeaponCombi_22
- Increase damage dealt to a <span class="item-script-tag">Target</span> property by <span class="item-script-tag">PROPERTY_Saint</span>
- Increase damage dealt to a <span class="item-script-tag">Target</span> property by <span class="item-script-tag">PROPERTY_Undead</span>
- Function #17: User, VAR_ATTPOWER, 30
- Function #428: COMBIITEM_GHC_WeaponCombi_22, 30, 10
GHC_WeaponCombi_23
- Increase damage dealt to a <span class="item-script-tag">Target</span> property by <span class="item-script-tag">PROPERTY_Saint</span>
- Increase damage dealt to a <span class="item-script-tag">Target</span> property by <span class="item-script-tag">PROPERTY_Undead</span>
- Function #17: User, VAR_ATTPOWER, 30
- Function #428: COMBIITEM_GHC_WeaponCombi_23, 30, 10
GHC_WeaponCombi_24
- Increase damage dealt to a <span class="item-script-tag">Target</span> property by <span class="item-script-tag">PROPERTY_Saint</span>
- Increase damage dealt to a <span class="item-script-tag">Target</span> property by <span class="item-script-tag">PROPERTY_Undead</span>
- Function #689: Target, PROPERTY_Saint, 20
- Function #689: Target, PROPERTY_Undead, 20
- Function #17: User, VAR_ATTPOWER, 30
- Function #17: User, VAR_ATTMPOWER, 30
- Function #428: COMBIITEM_GHC_WeaponCombi_24, 30, 10
- Function #430: COMBIITEM_GHC_WeaponCombi_24, 30, 10
Guardian_Helm_Set1
- Function #17: User, VAR_STRAMOUNT, 10
- Function #17: User, VAR_AGIAMOUNT, 10
- Function #17: User, VAR_VITAMOUNT, 10
- Function #17: User, VAR_INTAMOUNT, 10
- Function #17: User, VAR_DEXAMOUNT, 10
- Function #17: User, VAR_LUKAMOUNT, 10
- Reduce damage taken from <span class="item-script-tag">Demi-Human</span> monsters by <span class="item-script-tag">7%</span>
- Reduce damage taken from <span class="item-script-tag">Human Player</span> monsters by <span class="item-script-tag">7%</span>
- Reduce damage taken from <span class="item-script-tag">Doram Player</span> monsters by <span class="item-script-tag">7%</span>
- Function #47: BODYFreezing, 100
- Function #438: EFST_BRAVESET, 9999, 1
Guardian_Helm__Set1
- Function #17: User, VAR_STRAMOUNT, 10
- Function #17: User, VAR_AGIAMOUNT, 10
- Function #17: User, VAR_VITAMOUNT, 10
- Function #17: User, VAR_INTAMOUNT, 10
- Function #17: User, VAR_DEXAMOUNT, 10
- Function #17: User, VAR_LUKAMOUNT, 10
- Reduce damage taken from <span class="item-script-tag">Demi-Human</span> monsters by <span class="item-script-tag">7%</span>
- Reduce damage taken from <span class="item-script-tag">Human Player</span> monsters by <span class="item-script-tag">7%</span>
- Reduce damage taken from <span class="item-script-tag">Doram Player</span> monsters by <span class="item-script-tag">7%</span>
- Function #47: BODYFreezing, 100
- Function #438: EFST_BRAVESET, 9999, 1
| Box / Package | Chance | Refine | Random Enchant |
|---|---|---|---|
| natural_random | |||
| 글래스트헤임의 유물(저주를 삼킨 왕(상급)) | 0,50% | +11 | |
| 글래스트헤임의 유물(저주를 삼킨 왕) | 0,80% | +9 | |
| 글래스트헤임의 유물(저주를 삼킨 왕) | 1,00% | +8 | |
| 글래스트헤임의 유물(저주를 삼킨 왕(상급)) | 1,00% | +10 | |
| 글래스트헤임의 유물(저주를 삼킨 왕) | 1,20% | +7 | |
| 글래스트헤임의 유물(저주를 삼킨 왕(상급)) | 1,50% | +9 | |
Upgradable by
| Box | Min. Refine | Min. Options | Random Enchant |
|---|---|---|---|
| Item #100484 | - | - |
No change history.
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