Basic Info | ||
---|---|---|
1834 | Lv. 138 | |
Formless | Large | Fire 3 |
Primary stats | ||
189 STR | 105 AGI | 92 VIT |
85 INT | 198 DEX | 72 LUK |
Secondary stats | ||
80,390 Health | 141 Def | 68 MDef |
2 Range | 2,166 - 3,085 Attack | 643 - 1,003 MATK |
443 Req. Hit | 506 Req. Flee | |
0 Res (-0.00%) | 0 Mres (-0.00%) | |
Misc | ||
6.25 Speed (cells/sec) | ||
2.60 Aspd (attacks/sec) |
Basic Info | ||
---|---|---|
1834 | Lv. 138 | |
Formless | Large | Fire 3 |
Primary stats | ||
189 STR | 105 AGI | 92 VIT |
85 INT | 198 DEX | 72 LUK |
Secondary stats | ||
80,390 Health | 141 Def | 68 MDef |
2 Range | 2,166 - 3,085 Attack | 643 - 1,003 MATK |
443 Req. Hit | 506 Req. Flee | |
0 Res (-0.00%) | 0 Mres (-0.00%) | |
Misc | ||
6.25 Speed (cells/sec) | ||
2.60 Aspd (attacks/sec) |
Basic Info | ||
---|---|---|
1834 | Lv. 138 | |
Formless | Large | Fire 3 |
Primary stats | ||
189 STR | 105 AGI | 92 VIT |
85 INT | 198 DEX | 72 LUK |
Secondary stats | ||
80,390 Health | 141 Def | 68 MDef |
2 Range | 2,166 - 3,085 Attack | 643 - 1,003 MATK |
443 Req. Hit | 506 Req. Flee | |
0 Res (-0.00%) | 0 Mres (-0.00%) | |
Misc | ||
6.25 Speed (cells/sec) | ||
2.60 Aspd (attacks/sec) |
Basic Info | ||
---|---|---|
1834 | Lv. 138 | |
Formless | Large | Fire 3 |
Primary stats | ||
189 STR | 105 AGI | 92 VIT |
85 INT | 198 DEX | 72 LUK |
Secondary stats | ||
80,390 Health | 141 Def | 68 MDef |
2 Range | 2,166 - 3,085 Attack | 643 - 1,003 MATK |
443 Req. Hit | 506 Req. Flee | |
0 Res (-0.00%) | 0 Mres (-0.00%) | |
Misc | ||
6.25 Speed (cells/sec) | ||
2.60 Aspd (attacks/sec) |
Basic Info | ||
---|---|---|
1834 | Lv. 138 | |
Formless | Large | Fire 3 |
Primary stats | ||
189 STR | 105 AGI | 92 VIT |
85 INT | 198 DEX | 72 LUK |
Secondary stats | ||
80,390 Health | 141 Def | 68 MDef |
2 Range | 2,166 - 3,085 Attack | 643 - 1,003 MATK |
443 Req. Hit | 506 Req. Flee | |
0 Res (-0.00%) | 0 Mres (-0.00%) | |
Misc | ||
6.25 Speed (cells/sec) | ||
2.60 Aspd (attacks/sec) |
Neutral | 100% |
Water | 200% |
Earth | 70% |
Fire | 0% |
Wind | 100% |
Poison | 125% |
Holy | 100% |
Dark | 100% |
Ghost | 100% |
Undead | 70% |
Aggressive | Assist | Looter | Change target | Change target on attack | Immobile | Cast sensor | Boss |
Id | Name | Enchant | Type | Subtype | Sell price | Drop chance |
---|
Id | Name | Enchant | Type | Subtype | Sell price | Drop chance |
---|
Id | Name | Enchant | Type | Subtype | Sell price | Drop chance |
---|
Id | Name | Enchant | Type | Subtype | Sell price | Drop chance |
---|
Id | Name | Enchant | Type | Subtype | Sell price | Drop chance |
---|
Id | Name | Enchant | Type | Subtype | Sell price | Drop chance |
---|
Id | Name | Enchant | Type | Subtype | Sell price | Drop chance |
---|
Level >= | % | Exp | Job Exp |
---|---|---|---|
122 | 40 | 0 | 0 |
123 | 115 | 0 | 0 |
124 | 120 | 0 | 0 |
125 | 125 | 0 | 0 |
126 | 130 | 0 | 0 |
127 | 135 | 0 | 0 |
128 | 140 | 0 | 0 |
129 | 135 | 0 | 0 |
130 | 130 | 0 | 0 |
131 | 125 | 0 | 0 |
132 | 120 | 0 | 0 |
133 | 115 | 0 | 0 |
134 | 110 | 0 | 0 |
135 | 105 | 0 | 0 |
138 | 100 | 0 | 0 |
139 | 100 | 0 | 0 |
144 | 95 | 0 | 0 |
149 | 90 | 0 | 0 |
154 | 85 | 0 | 0 |
159 | 60 | 0 | 0 |
164 | 35 | 0 | 0 |
169 | 10 | 0 | 0 |
Name | Interruptable | State | Level | CHANCE | Casttime | Delay | Condition |
---|---|---|---|---|---|---|---|
Teleport | yes | Idling | 1 | 100% | instant | none | If monster can't reach player who damaged it. |
Fire Ball | yes | Idling | 5 | 100% | instant | 5 sec | |
Fire Ball | yes | Chasing | 5 | 100% | instant | 5 sec | |
Shield Reflect | no | Attacking | 3 | 10% | instant | 200 sec | |
NPC_FIREATTACK | no | Attacking | 5 | 20% | 1 sec | 200 sec | |
NPC_BLEEDING | no | Attacking | 3 | 5% | 0.5 sec | 10 sec | |
Sonic Blow | yes | Attacking | 10 | 10% | instant | 10 sec | |
Magnum Break | yes | Attacking | 7 | 10% | instant | 10 sec | If the number of nearby players are at least 2. |
Two Hand Quicken | yes | Attacking | 10 | 20% | instant | 5 min | If the monster's health drops below 40%. |
NPC_CRITICALSLASH | yes | Attacking | 1 | 20% | instant | 5 sec | |
Bloody Party | no | Attacking | 2 | 100% | 0.5 sec | 100 sec | If the monster's health drops below 20%. |
Name | Interruptable | State | Level | CHANCE | Casttime | Delay | Condition |
---|---|---|---|---|---|---|---|
Teleport | yes | Idling | 1 | 100% | instant | none | If monster can't reach player who damaged it. |
Fire Ball | yes | Idling | 5 | 100% | instant | 5 sec | |
Fire Ball | yes | Chasing | 5 | 100% | instant | 5 sec | |
Shield Reflect | no | Attacking | 3 | 10% | instant | 200 sec | |
NPC_FIREATTACK | no | Attacking | 5 | 20% | 1 sec | 200 sec | |
NPC_BLEEDING | no | Attacking | 3 | 5% | 0.5 sec | 10 sec | |
Sonic Blow | yes | Attacking | 10 | 10% | instant | 10 sec | |
Magnum Break | yes | Attacking | 7 | 10% | instant | 10 sec | If the number of nearby players are at least 2. |
Two Hand Quicken | yes | Attacking | 10 | 20% | instant | 5 min | If the monster's health drops below 40%. |
NPC_CRITICALSLASH | yes | Attacking | 1 | 20% | instant | 5 sec | |
Bloody Party | no | Attacking | 2 | 100% | 0.5 sec | 100 sec | If the monster's health drops below 20%. |
Name | Interruptable | State | Level | CHANCE | Casttime | Delay | Condition |
---|---|---|---|---|---|---|---|
Teleport | yes | Idling | 1 | 100% | instant | none | If monster can't reach player who damaged it. |
Fire Ball | yes | Idling | 5 | 100% | instant | 5 sec | |
Fire Ball | yes | Chasing | 5 | 100% | instant | 5 sec | |
Shield Reflect | no | Attacking | 3 | 10% | instant | 200 sec | |
NPC_FIREATTACK | no | Attacking | 5 | 20% | 1 sec | 200 sec | |
NPC_BLEEDING2 | no | Attacking | 3 | 5% | 0.5 sec | 10 sec | |
Sonic Blow | yes | Attacking | 10 | 10% | instant | 10 sec | |
Magnum Break | yes | Attacking | 7 | 10% | instant | 10 sec | If the number of nearby players are at least 2. |
Two Hand Quicken | yes | Attacking | 10 | 20% | instant | 5 min | If the monster's health drops below 40%. |
NPC_CRITICALSLASH | yes | Attacking | 1 | 20% | instant | 5 sec | |
Demonic Mass Bleeding | no | Attacking | 2 | 100% | 0.5 sec | 100 sec | If the monster's health drops below 20%. |
Name | Interruptable | State | Level | CHANCE | Casttime | Delay | Condition |
---|---|---|---|---|---|---|---|
Teleport | yes | Idling | 1 | 100% | instant | none | If monster can't reach player who damaged it. |
Fire Ball | yes | Idling | 5 | 100% | instant | 5 sec | |
Fire Ball | yes | Chasing | 5 | 100% | instant | 5 sec | |
Shield Reflect | no | Attacking | 3 | 10% | instant | 200 sec | |
NPC_FIREATTACK | no | Attacking | 5 | 20% | 1 sec | 200 sec | |
NPC_BLEEDING2 | no | Attacking | 3 | 5% | 0.5 sec | 10 sec | |
Sonic Blow | yes | Attacking | 10 | 10% | instant | 10 sec | |
Magnum Break | yes | Attacking | 7 | 10% | instant | 10 sec | If the number of nearby players are at least 2. |
Two Hand Quicken | yes | Attacking | 10 | 20% | instant | 5 min | If the monster's health drops below 40%. |
NPC_CRITICALSLASH | yes | Attacking | 1 | 20% | instant | 5 sec | |
Demonic Mass Bleeding | no | Attacking | 2 | 100% | 0.5 sec | 100 sec | If the monster's health drops below 20%. |
Play | Name |
---|---|
salamander_attack.wav | |
salamander_damage.wav | |
salamander_stand.wav |
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