Basic Info | ||
---|---|---|
20392 | Lv. 110 | |
Demon | Medium | Dark 2 |
Primary stats | ||
95 STR | 75 AGI | 70 VIT |
100 INT | 152 DEX | 80 LUK |
Secondary stats | ||
68,145 Health | 103 Def | 70 MDef |
1 Range | 845 - 1,165 Attack | 1,260 - 2,160 MATK |
385 Req. Hit | 432 Req. Flee | |
0 Res (-0.00%) | 0 Mres (-0.00%) | |
Misc | ||
5.00 Speed (cells/sec) | ||
0.50 Aspd (attacks/sec) |
Basic Info | ||
---|---|---|
20392 | Lv. 110 | |
Demon | Medium | Dark 2 |
Primary stats | ||
95 STR | 75 AGI | 70 VIT |
100 INT | 152 DEX | 80 LUK |
Secondary stats | ||
68,145 Health | 103 Def | 70 MDef |
1 Range | 845 - 1,165 Attack | 1,260 - 2,160 MATK |
385 Req. Hit | 432 Req. Flee | |
0 Res (-0.00%) | 0 Mres (-0.00%) | |
Misc | ||
5.00 Speed (cells/sec) | ||
0.50 Aspd (attacks/sec) |
Neutral | 100% |
Water | 100% |
Earth | 100% |
Fire | 100% |
Wind | 100% |
Poison | 75% |
Holy | 150% |
Dark | 0% |
Ghost | 80% |
Undead | 0% |
Aggressive | Assist | Looter | Change target | Change target on attack | Immobile | Cast sensor | Normal |
Id | Name | Enchant | Type | Subtype | Sell price | Drop chance |
---|
Id | Name | Enchant | Type | Subtype | Sell price | Drop chance |
---|
Level >= | % | Exp | Job Exp |
---|---|---|---|
94 | 40 | 20 | 20 |
95 | 115 | 57 | 57 |
96 | 120 | 60 | 60 |
97 | 125 | 62 | 62 |
98 | 130 | 65 | 65 |
99 | 135 | 67 | 67 |
100 | 140 | 70 | 70 |
101 | 135 | 67 | 67 |
102 | 130 | 65 | 65 |
103 | 125 | 62 | 62 |
104 | 120 | 60 | 60 |
105 | 115 | 57 | 57 |
106 | 110 | 55 | 55 |
107 | 105 | 52 | 52 |
110 | 100 | 50 | 50 |
111 | 100 | 50 | 50 |
116 | 95 | 47 | 47 |
121 | 90 | 45 | 45 |
126 | 85 | 42 | 42 |
131 | 60 | 30 | 30 |
136 | 35 | 17 | 17 |
141 | 10 | 5 | 5 |
Name | Interruptable | State | Level | CHANCE | Casttime | Delay | Condition |
---|---|---|---|---|---|---|---|
Heal | no | Idling | 10 | 30% | 0.5 sec | 3 sec | If another monster's health drops below 60%. |
Heal | no | Attacking | 10 | 30% | 0.5 sec | 3 sec | If another monster's health drops below 60%. |
Heal | no | Chasing | 10 | 30% | 0.5 sec | 3 sec | If another monster's health drops below 60%. |
NPC_CHEAL | no | Idling | 5 | 30% | 0.5 sec | 5 sec | If another monster's health drops below 80%. |
NPC_CHEAL | no | Chasing | 5 | 30% | 0.5 sec | 5 sec | If another monster's health drops below 80%. |
NPC_CHEAL | no | Attacking | 5 | 30% | 0.5 sec | 5 sec | If another monster's health drops below 80%. |
Full Heal | no | Idling | 1 | 30% | 4 sec | 5 sec | If another monster's health drops below 30%. |
Full Heal | no | Chasing | 1 | 30% | 4 sec | 5 sec | If another monster's health drops below 30%. |
Full Heal | no | Attacking | 1 | 30% | 4 sec | 5 sec | If another monster's health drops below 30%. |
Smite | no | Attacking | 3 | 20% | instant | 5 sec | If the monster's health drops below 30%. |
NPC_EMOTION | yes | Idling | 1 | 20% | instant | 5 sec |
Name | Interruptable | State | Level | CHANCE | Casttime | Delay | Condition |
---|---|---|---|---|---|---|---|
Heal | no | Idling | 10 | 30% | 0.5 sec | 3 sec | If another monster's health drops below 60%. |
Heal | no | Attacking | 10 | 30% | 0.5 sec | 3 sec | If another monster's health drops below 60%. |
Heal | no | Chasing | 10 | 30% | 0.5 sec | 3 sec | If another monster's health drops below 60%. |
NPC_CHEAL | no | Idling | 5 | 30% | 0.5 sec | 5 sec | If another monster's health drops below 80%. |
NPC_CHEAL | no | Chasing | 5 | 30% | 0.5 sec | 5 sec | If another monster's health drops below 80%. |
NPC_CHEAL | no | Attacking | 5 | 30% | 0.5 sec | 5 sec | If another monster's health drops below 80%. |
Full Heal | no | Idling | 1 | 30% | 4 sec | 5 sec | If another monster's health drops below 30%. |
Full Heal | no | Chasing | 1 | 30% | 4 sec | 5 sec | If another monster's health drops below 30%. |
Full Heal | no | Attacking | 1 | 30% | 4 sec | 5 sec | If another monster's health drops below 30%. |
Smite | no | Attacking | 3 | 20% | instant | 5 sec | If the monster's health drops below 30%. |
NPC_EMOTION | yes | Idling | 1 | 20% | instant | 5 sec |
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