Basic Info | ||
---|---|---|
20812 | Lv. 195 | |
Angel | Medium | Holy 3 |
Primary stats | ||
636 STR | 280 AGI | 208 VIT |
328 INT | 380 DEX | 66 LUK |
Secondary stats | ||
2,000,000,000 Health | 514 Def | 92 MDef |
1 Range | 13,233 - 19,434 Attack | 3,507 - 6,066 MATK |
675 Req. Hit | 745 Req. Flee | |
0 Res (-0.00%) | 0 Mres (-0.00%) | |
Misc | ||
6.67 Speed (cells/sec) | ||
0.74 Aspd (attacks/sec) |
Basic Info | ||
---|---|---|
20812 | Lv. 195 | |
Angel | Medium | Holy 3 |
Primary stats | ||
636 STR | 280 AGI | 208 VIT |
328 INT | 380 DEX | 66 LUK |
Secondary stats | ||
2,000,000,000 Health | 514 Def | 92 MDef |
1 Range | 13,233 - 19,434 Attack | 3,507 - 6,066 MATK |
675 Req. Hit | 745 Req. Flee | |
0 Res (-0.00%) | 0 Mres (-0.00%) | |
Misc | ||
6.67 Speed (cells/sec) | ||
0.74 Aspd (attacks/sec) |
Neutral | 100% |
Water | 100% |
Earth | 100% |
Fire | 100% |
Wind | 100% |
Poison | 50% |
Holy | 0% |
Dark | 175% |
Ghost | 70% |
Undead | 175% |
Aggressive | Assist | Looter | Change target | Change target on attack | Immobile | Cast sensor | Boss |
Id | Name | Enchant | Type | Subtype | Sell price | Drop chance |
---|
Id | Name | Enchant | Type | Subtype | Sell price | Drop chance |
---|
Id | Name | Type | Subtype | Sell price | Drop chance | Note |
---|
Id | Name | Type | Subtype | Sell price | Drop chance | Note |
---|
Level >= | % | Exp | Job Exp |
---|---|---|---|
179 | 40 | 0 | 0 |
180 | 115 | 0 | 0 |
181 | 120 | 0 | 0 |
182 | 125 | 0 | 0 |
183 | 130 | 0 | 0 |
184 | 135 | 0 | 0 |
185 | 140 | 0 | 0 |
186 | 135 | 0 | 0 |
187 | 130 | 0 | 0 |
188 | 125 | 0 | 0 |
189 | 120 | 0 | 0 |
190 | 115 | 0 | 0 |
191 | 110 | 0 | 0 |
192 | 105 | 0 | 0 |
195 | 100 | 0 | 0 |
196 | 100 | 0 | 0 |
201 | 95 | 0 | 0 |
206 | 90 | 0 | 0 |
211 | 85 | 0 | 0 |
216 | 60 | 0 | 0 |
221 | 35 | 0 | 0 |
226 | 10 | 0 | 0 |
Name | Interruptable | State | Level | CHANCE | Casttime | Delay | Condition |
---|---|---|---|---|---|---|---|
NPC_HOLYATTACK | yes | Idling | 10 | 100% | instant | 5 sec | If monster can't reach player who damaged it. |
Dispell | yes | Chasing | 5 | 50% | instant | 1 min | |
Holy Cross | yes | Chasing | 5 | 50% | instant | 30 sec | |
Fire Ball | no | Chasing | 10 | 10% | 1 sec | 30 sec | |
Genesis Ray | no | Chasing | 3 | 30% | 1 sec | 1 min | |
NPC_MOVE_COORDINATE | no | Chasing | 1 | 50% | instant | 30 sec | |
Holy Cross | yes | Attacking | 5 | 50% | instant | 30 sec | |
NPC_HOLYATTACK | yes | Attacking | 3 | 20% | instant | 30 sec | |
NPC_POWERUP | yes | Attacking | 2 | 10% | instant | 2 min | |
Critical Wounds | yes | Attacking | 3 | 5% | instant | 30 sec | |
Demonic Hell Judgment | no | Attacking | 4 | 100% | 3 sec | 1 min | |
Cursed Fate | no | Attacking | 5 | 30% | 1 sec | 3 min | If the monster's health drops below 40%. |
Confusion Rule | no | Attacking | 5 | 10% | 1 sec | 3 min | If the monster's health drops below 20%. |
NPC_CHANGEDARKNESS | no | Attacking | 1 | 100% | 0.5 sec | 10 min | If the monster's health drops below 15%. |
NPC_POWERUP | yes | Attacking | 5 | 100% | instant | 2 min | If the monster's health drops below 15%. |
NPC_MOVE_COORDINATE | no | Attacking | 1 | 100% | instant | 1 min | |
Ganbantein | no | Attacking | 1 | 80% | instant | 1 min | |
NPC_IMMUNE_PROPERTY | yes | Attacking | 8 | 50% | instant | 2 min | If the monster's health drops below 70%. |
NPC_DEFENDER | yes | Attacking | 5 | 50% | instant | 2 min | If the monster is under range attack. |
Dispell | yes | Attacking | 5 | 50% | instant | 1 min | If the monster is under range attack. |
Name | Interruptable | State | Level | CHANCE | Casttime | Delay | Condition |
---|---|---|---|---|---|---|---|
NPC_HOLYATTACK | yes | Idling | 10 | 100% | instant | 5 sec | If monster can't reach player who damaged it. |
Dispell | yes | Chasing | 5 | 50% | instant | 1 min | |
Holy Cross | yes | Chasing | 5 | 50% | instant | 30 sec | |
Fire Ball | no | Chasing | 10 | 10% | 1 sec | 30 sec | |
Genesis Ray | no | Chasing | 3 | 30% | 1 sec | 1 min | |
NPC_MOVE_COORDINATE | no | Chasing | 1 | 50% | instant | 30 sec | |
Holy Cross | yes | Attacking | 5 | 50% | instant | 30 sec | |
NPC_HOLYATTACK | yes | Attacking | 3 | 20% | instant | 30 sec | |
NPC_POWERUP | yes | Attacking | 2 | 10% | instant | 2 min | |
Critical Wounds | yes | Attacking | 3 | 5% | instant | 30 sec | |
Demonic Hell Judgment | no | Attacking | 4 | 100% | 3 sec | 1 min | |
Cursed Fate | no | Attacking | 5 | 30% | 1 sec | 3 min | If the monster's health drops below 40%. |
Confusion Rule | no | Attacking | 5 | 10% | 1 sec | 3 min | If the monster's health drops below 20%. |
NPC_CHANGEDARKNESS | no | Attacking | 1 | 100% | 0.5 sec | 10 min | If the monster's health drops below 15%. |
NPC_POWERUP | yes | Attacking | 5 | 100% | instant | 2 min | If the monster's health drops below 15%. |
NPC_MOVE_COORDINATE | no | Attacking | 1 | 100% | instant | 1 min | |
Ganbantein | no | Attacking | 1 | 80% | instant | 1 min | |
NPC_IMMUNE_PROPERTY | yes | Attacking | 8 | 50% | instant | 2 min | If the monster's health drops below 70%. |
NPC_DEFENDER | yes | Attacking | 5 | 50% | instant | 2 min | If the monster is under range attack. |
Dispell | yes | Attacking | 5 | 50% | instant | 1 min | If the monster is under range attack. |
Play | Name |
---|---|
abyss_arthur_atk.wav | |
abyss_boss_2_dmg.wav | |
alicel_stand.wav | |
chunithm_dmg.wav | |
ef_hit5.wav | |
md_gh_whiteknight_die.wav | |
raydric_attack.wav | |
raydric_damage.wav | |
raydric_die.wav | |
turtle_move1.wav | |
turtle_move2.wav |
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